SDL Water: Difference between revisions
From ArmadeusWiki
m (→Links) |
m (→Usage) |
||
Line 10: | Line 10: | ||
==Usage== | ==Usage== | ||
* You must have an external keyboard (USB or PS/2) connected to your board to control the application or a touchscreen to draw circles in the water. | |||
* If you have a Touchscreen, then say SDL first to use it as mouse: | |||
<pre class=apf> | |||
export SDL_MOUSEDRV=TSLIB | |||
export SDL_MOUSEDEV=$TSLIB_TSDEVICE | |||
</pre> | |||
* To launch the demo: | |||
<pre class=apf> | <pre class=apf> | ||
# cd /usr/bin | # cd /usr/bin | ||
# water | # water | ||
</pre> | </pre> | ||
==Links== | ==Links== |
Revision as of 18:00, 28 January 2009
Water is a small SDL applications that shows the famous demomaker's "Water effect".
Installation
- SDL should be already configured
- Launch Buildroot's configuration:
$ make menuconfig Package Selection for the target ---> [*] Graphic libraries and applications (graphic/text) ---> [*] SDL_water
Usage
- You must have an external keyboard (USB or PS/2) connected to your board to control the application or a touchscreen to draw circles in the water.
- If you have a Touchscreen, then say SDL first to use it as mouse:
export SDL_MOUSEDRV=TSLIB export SDL_MOUSEDEV=$TSLIB_TSDEVICE
- To launch the demo:
# cd /usr/bin # water