OpenTyrian: Difference between revisions

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(New page: ==PrBoom== {{Game infos|name=OpenTyrian|type=Shoot'em up|web=http://|screenshot=tyrian.jpg|status=Fully working|video=http://www.youtube.com}} ===Infos=== Doom clone derived from original...)
 
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==PrBoom==
==OpenTyrian==
{{Game infos|name=OpenTyrian|type=Shoot'em up|web=http://|screenshot=tyrian.jpg|status=Fully working|video=http://www.youtube.com}}
{{Game infos|name=OpenTyrian|type=Shoot'em up|web=http://|screenshot=tyrian.jpg|status=Fully working|video=http://www.youtube.com}}


===Infos===
===Infos===
Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein.
Tyrian clone derived from original sources and enhanced (SDL support, bugs correction...).
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).<br>
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom is integrated in Buildroot on latest SVN snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on the new LCD. Runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.
OpenTyrain is integrated in Armadeus Buildroot. It needs SDL & SDL_net. Video was taken on the 7" LCD. Runs at full speed in 640x480 in 8bpp mode (APF27 and APF51).


==Install==
==Install==
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  $ make menuconfig
  $ make menuconfig
</pre>
</pre>
<pre class="host">
<pre class="config">
Package Selection for the target  --->
Package Selection for the target  --->
     Games  --->
     Games  --->
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==Launching==
==Launching==
* If you have a 320x240 display:
* If you have a Chimei display (800x480):
<pre class=apf>
<pre class=apf>
  # /usr/games/prboom -width 320 -height 240 -nosound &
  # /usr/games/opentyrian
</pre>
</pre>
* If you want some sound be sure that [[ALSA]] is running, '''with OSS emulation loaded.'''
* If you want some sound be sure that [[ALSA]] is running, '''with OSS emulation loaded.'''
* To change screen depth (default 8 bits), ex:
<pre class=apf>
-vidmode 16bit
</pre>


==Troubleshots==
==Troubleshots==

Revision as of 20:13, 18 January 2012

OpenTyrian

OpenTyrian
Gametype Shoot'em up
Web site http://
Fully working
Video http://www.youtube.com

Infos

Tyrian clone derived from original sources and enhanced (SDL support, bugs correction...). It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing). OpenTyrain is integrated in Armadeus Buildroot. It needs SDL & SDL_net. Video was taken on the 7" LCD. Runs at full speed in 640x480 in 8bpp mode (APF27 and APF51).

Install

  • Launch Buildroot configuration:
 $ make menuconfig
Package Selection for the target  --->
    Games  --->
        [*] OpenTyrian

Activate OpenTyrian package (it will autoselect SDL and SDL_net). Then, exit and save your config. Re-Build your rootfs:

$ make

and reflash it

Launching

  • If you have a Chimei display (800x480):
 # /usr/games/opentyrian
  • If you want some sound be sure that ALSA is running, with OSS emulation loaded.

Troubleshots

  • If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
 # export SDL_NOMOUSE=1

Links