Quake: Difference between revisions
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==Quake== | ==Quake== | ||
{{Game infos|name=Quake|type=FPS|web=http://www.libsdl.org/projects/quake/|screenshot=sdlquake.jpg|status=Fully working|video=http://www.youtube.com/watch?v= | {{Game infos|name=Quake|type=FPS|web=http://www.libsdl.org/projects/quake/|screenshot=sdlquake.jpg|status=Fully working|video=http://www.youtube.com/watch?v=o9PDA597NDQ}} | ||
===Infos=== | ===Infos=== | ||
Line 12: | Line 12: | ||
$ make menuconfig | $ make menuconfig | ||
</pre> | </pre> | ||
<pre class="config"> | <pre class="config"> | ||
[*] Shareware Quake WAD/PAK file | Package Selection for the target ---> | ||
Games ---> | |||
[*] sdlquake | [*] Shareware Quake WAD/PAK file | ||
[*] sdlquake | |||
</pre> | </pre> | ||
* | * ''sdlquake'' and ''Shareware Quake WAD/PAK file'' packages activation will autoselect SDL, SDL_mixer and SDL_net. | ||
*Then, exit and save your config. Re-Build your rootfs: | * Then, exit and save your config. Re-Build your rootfs: | ||
<pre class="host"> | <pre class="host"> | ||
$ make | $ make | ||
Line 30: | Line 28: | ||
===APF9328 (with 8/16 MBytes of FLASH)=== | ===APF9328 (with 8/16 MBytes of FLASH)=== | ||
As the generated rootfs is too big to be put on the [[APF9328]] FLASH, there are 2 solutions: | As the generated rootfs is too big to be put on the [[APF9328]] FLASH, there are 2 solutions: | ||
# [[MultiMediaCard#Booting_from_MMC.2FSD|put the rootfs on a MMC/SD and boot it]] | |||
[[ | # [[Network_Configuration#Boot_from_NFS|boot your board from your NFS export]] | ||
==Launching== | ==Launching== | ||
<pre class=apf> | <pre class=apf> | ||
# /usr/games/sdlquake -winsize 320 240 -noudp | # cd /usr/share/games/quake/ | ||
</pre> | |||
* If you have a 320x240 display or a small APF :-): | |||
<pre class=apf> | |||
# sdlquake -winsize 320 240 -noudp | |||
</pre> | |||
* If you have a 7" LCD and a big APF: | |||
<pre class=apf> | |||
# sdlquake -winsize 640 480 -noudp | |||
</pre> | |||
* If you want some sound be sure that [[ALSA]] is running, '''with OSS emulation loaded:''' | |||
<pre class=apf> | |||
# modprobe snd-pcm-oss | |||
# modprobe snd-mixer-oss | |||
</pre> | </pre> | ||
==Troubleshots== | ==Troubleshots== | ||
*If SDL is complaining because it can't find any mouse (''Unable to init SDL: Unable to open mouse'') then, before launching the game, do: | *If SDL is complaining because it can't find any mouse (''Unable to init SDL: Unable to open mouse'') then connect one ;-), or before launching the game, do: | ||
<pre class=apf> | <pre class=apf> | ||
# export SDL_NOMOUSE=1 | # export SDL_NOMOUSE=1 | ||
</pre> | </pre> | ||
* APF9328 LCD controller will have difficulties to process all data when launching Quake | :Quake needs a mouse to be fully playable ! | ||
* APF9328 LCD controller will have difficulties to process all data when launching Quake on 480x272 LCD (random black lines on screen). It's an hardware limitation so no fixes are scheduled. | |||
==Links== | ==Links== |
Latest revision as of 10:50, 20 May 2015
Quake
Quake | ||||||||
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Gametype | FPS | |||||||
Web site | http://www.libsdl.org/projects/quake/ | |||||||
|
Infos
SDL_Quake is a clone derived from original ID Software sources and enhanced (SDL support). Quake is the sequel of Doom.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
Quake is integrated in Buildroot on latest GIT snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on an APF27 with a LQO57 LCD. It has to be tested on APF9328.
Install
- Launch Buildroot configuration:
$ make menuconfig
Package Selection for the target ---> Games ---> [*] Shareware Quake WAD/PAK file [*] sdlquake
- sdlquake and Shareware Quake WAD/PAK file packages activation will autoselect SDL, SDL_mixer and SDL_net.
- Then, exit and save your config. Re-Build your rootfs:
$ make
APF9328 (with 8/16 MBytes of FLASH)
As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:
Launching
# cd /usr/share/games/quake/
- If you have a 320x240 display or a small APF :-):
# sdlquake -winsize 320 240 -noudp
- If you have a 7" LCD and a big APF:
# sdlquake -winsize 640 480 -noudp
- If you want some sound be sure that ALSA is running, with OSS emulation loaded:
# modprobe snd-pcm-oss # modprobe snd-mixer-oss
Troubleshots
- If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then connect one ;-), or before launching the game, do:
# export SDL_NOMOUSE=1
- Quake needs a mouse to be fully playable !
- APF9328 LCD controller will have difficulties to process all data when launching Quake on 480x272 LCD (random black lines on screen). It's an hardware limitation so no fixes are scheduled.