SDL Water: Difference between revisions

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Water is a small SDL applications that shows the famous demomaker's "Water effect".
Water is a small SDL applications that shows the famous demomaker's "Water effect". It can be useful to test the reactivity of your APF's touchscreen.


==Installation==
==Installation==
* SDL should be already configured
* SDL should be already configured
* Launch Buildroot's configuration:
* Launch Buildroot's configuration:
$ make menuconfig
<pre class="config">
Package Selection for the target  --->
$ make menuconfig
    [*] Graphic libraries and applications (graphic/text)  --->
Package Selection for the target  --->
        [*]  SDL_water
    [*] Graphic libraries and applications (graphic/text)  --->
        [*]  SDL_water
</pre>


==Usage==
==Usage==
* You must have an external keyboard (USB or PS/2) connected to your board to control the application or a touchscreen to draw circles in the water.
* You must have an external keyboard/mouse (USB or PS/2) connected to your board to control the application and/or a touchscreen to draw circles in the water.
* If you have a Touchscreen, then say SDL first to use it as mouse:
* If you have a touchscreen, then first say SDL to use it as mouse:
<pre class=apf>
<pre class=apf>
export SDL_MOUSEDRV=TSLIB
export SDL_MOUSEDRV=TSLIB
export SDL_MOUSEDEV=$TSLIB_TSDEVICE
export SDL_MOUSEDEV=$TSLIB_TSDEVICE
</pre>
</pre>
* To launch the demo:
* To launch the demo (you can use your own bmp image if you want):
<pre class=apf>
<pre class=apf>
# cd /usr/bin
# water /usr/share/images/water320.bmp
# water
</pre>
</pre>



Latest revision as of 11:29, 26 February 2015

Water is a small SDL applications that shows the famous demomaker's "Water effect". It can be useful to test the reactivity of your APF's touchscreen.

Installation

  • SDL should be already configured
  • Launch Buildroot's configuration:
$ make menuconfig
Package Selection for the target  --->
    [*] Graphic libraries and applications (graphic/text)  --->
        [*]   SDL_water

Usage

  • You must have an external keyboard/mouse (USB or PS/2) connected to your board to control the application and/or a touchscreen to draw circles in the water.
  • If you have a touchscreen, then first say SDL to use it as mouse:
export SDL_MOUSEDRV=TSLIB
export SDL_MOUSEDEV=$TSLIB_TSDEVICE
  • To launch the demo (you can use your own bmp image if you want):
# water /usr/share/images/water320.bmp

Links