Castle Wolfenstein: Difference between revisions
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SDL portage of the 1rst (pseudo-)3D FPS in game history | SDL portage of the 1rst (pseudo-)3D FPS in game history. | ||
{{Game infos|name=Castle Wolfenstein|type=FPS|screenshot=wolf.jpg|web=http://|video=http://www.youtube.com/v/_ZFhztB3L4c|status= | {{Game infos|name=Castle Wolfenstein / Wolf4SDL|type=FPS|screenshot=wolf.jpg|web=http://www.stud.uni-karlsruhe.de/~uvaue/chaos/main.html|video=http://www.youtube.com/v/_ZFhztB3L4c|status=running}} | ||
<br> | <br> | ||
==Installation== | |||
<pre class="host"> | |||
$ make menuconfig | |||
</pre> | |||
<pre class="config"> | |||
Package Selection for the target ---> | |||
Games ---> | |||
[*] Wolf4SDL | |||
</pre> | |||
<pre class="host"> | |||
$ make | |||
</pre> | |||
* you will also need the original game data files (commercial or shareware version). [http://www.esato.com/archive/t.php/t-85426,1.html Here is an example how to get them]. | |||
* unzip the files: | |||
<pre class="apf"> | |||
# unzip wolf_3d.zip | |||
# unzip vgafiles.zip | |||
# unzip wlfbelpc.zip | |||
</pre> | |||
* rename the files in lowercase. You can use this script if you're lazzy ;-) | |||
<source lang="bash"> | |||
#!/bin/sh | |||
for file in `ls .`; do | |||
if [ -f "$file" ]; then | |||
new_name=`echo $file |tr '[:upper:]' '[:lower:]'` | |||
echo "$file -> $new_name" | |||
mv $file $new_name | |||
fi | |||
done | |||
</source> | |||
==Usage== | |||
* game requires OSS emulation layer of ALSA to be launched: | |||
<pre class="apf"> | |||
# modprobe snd-pcm-oss | |||
# modprobe snd-mixer-oss | |||
</pre> | |||
* go in directory with game data files and launch it: | |||
<pre class="apf"> | |||
# cd somewhere/ | |||
# /usr/local/bin/wolf3d | |||
</pre> | |||
==Links== | |||
* [http://www.stud.uni-karlsruhe.de/~uvaue/chaos/main.html Wolf4SDL Webpage] | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:SDL]] | |||
Latest revision as of 15:58, 7 June 2010
SDL portage of the 1rst (pseudo-)3D FPS in game history.
| Castle Wolfenstein / Wolf4SDL | ||||||||
|---|---|---|---|---|---|---|---|---|
| Gametype | FPS | |||||||
| Web site | http://www.stud.uni-karlsruhe.de/~uvaue/chaos/main.html | |||||||
| ||||||||
Installation
$ make menuconfig
Package Selection for the target --->
Games --->
[*] Wolf4SDL
$ make
- you will also need the original game data files (commercial or shareware version). Here is an example how to get them.
- unzip the files:
# unzip wolf_3d.zip # unzip vgafiles.zip # unzip wlfbelpc.zip
- rename the files in lowercase. You can use this script if you're lazzy ;-)
#!/bin/sh
for file in `ls .`; do
if [ -f "$file" ]; then
new_name=`echo $file |tr '[:upper:]' '[:lower:]'`
echo "$file -> $new_name"
mv $file $new_name
fi
doneUsage
- game requires OSS emulation layer of ALSA to be launched:
# modprobe snd-pcm-oss # modprobe snd-mixer-oss
- go in directory with game data files and launch it:
# cd somewhere/ # /usr/local/bin/wolf3d