PrBoom: Difference between revisions
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==Troubleshots== | ==Troubleshots== | ||
*If SDL is complaining because it can't find any mouse (''Unable to init SDL: Unable to open mouse'') then, before launching the game, do: | *If SDL is complaining because it can't find any mouse (''Unable to init SDL: Unable to open mouse'') then, before launching the game, do: | ||
<pre class=apf> | |||
# export SDL_NOMOUSE=1 | # export SDL_NOMOUSE=1 | ||
</pre> | |||
==Links== | |||
* [http://prboom.sourceforge.net/ PrBoom official Website] | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:SDL]] | [[Category:SDL]] | ||
Revision as of 09:45, 29 January 2009
PrBoom
| PrBoom | ||||||||
|---|---|---|---|---|---|---|---|---|
| Gametype | FPS | |||||||
| Web site | http:// | |||||||
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Infos
Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom is integrated in Buildroot on latest SVN snapshots. It needs SDL, SDL_mixer & SDL_net. Currently there is no sound support on Armadeus boards. Video was taken on the new LCD. Runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.
Install
- Launch Buildroot configuration:
$ make menuconfig
Activate PrBoom package (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs:
$ make
APF9328 with only 8 MBytes of FLASH
As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions:
1. put rootfs on a MMC/SD and boot it
MultiMediaCard#Booting_from_MMC.2FSD
2. boot your board from your NFS export
Network_Configuration#Boot_from_NFS
armadeus/buildroot/build_armv4t/root/usr/games/prboom, armadeus/buildroot/project_build_armv4t/apf9328/root/usr/share/games/doom/prboom.wad and doom1.wad.!! Files should be in the same directory !! Then cd in directory and launch the game:
Launching
# /usr/games/prboom -width 320 -height 240 &
Troubleshots
- If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
# export SDL_NOMOUSE=1


