PrBoom: Difference between revisions
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Activate PrBoom package (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs: | Activate PrBoom package (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs: | ||
# make | # make | ||
====APF9328 with only 8 MBytes of FLASH==== | |||
As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions: | As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions: | ||
* 1] put rootfs on a MMC/SD. In Buildroot configure rootfs to be tar-ed: | * 1] put rootfs on a MMC/SD. In Buildroot configure rootfs to be tar-ed: | ||
| Line 27: | Line 29: | ||
in U-Boot then use (with MMC inserted): | in U-Boot then use (with MMC inserted): | ||
BIOS> run mmcboot | BIOS> run mmcboot | ||
After Linux boot on Target, launch the game | After Linux boot on Target, launch the game. | ||
* 2] put games files on NFS export: ''armadeus/buildroot/build_arm_nofpu/root/usr/games/prboom'', ''armadeus/buildroot/project_build_arm/armadeus/root/usr/share/games/doom/prboom.wad'' and ''doom1.wad''.!! Files should be in the same directory !! Then cd in directory and launch the game: | * 2] put games files on NFS export: ''armadeus/buildroot/build_arm_nofpu/root/usr/games/prboom'', ''armadeus/buildroot/project_build_arm/armadeus/root/usr/share/games/doom/prboom.wad'' and ''doom1.wad''.!! Files should be in the same directory !! Then cd in directory and launch the game: | ||
# /mnt/nfs/usr/games/prboom -width 320 -height 240 & | # /mnt/nfs/usr/games/prboom -width 320 -height 240 & | ||
===Launching=== | |||
# /usr/games/prboom -width 320 -height 240 & | |||
[[Category:Games]] | |||
Revision as of 08:46, 3 April 2008
PrBoom
| PrBoom | ||||||||
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| Gametype | FPS | |||||||
| Web site | http:// | |||||||
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Infos
Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom is integrated in Buildroot on latest SVN snapshots. It needs SDL, SDL_mixer & SDL_net. Currently there is no sound support on Armadeus boards. Video was taken on the new LCD. Runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.
Install
- Launch Buildroot configuration:
# make menuconfig
Activate PrBoom package (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs:
# make
APF9328 with only 8 MBytes of FLASH
As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions:
- 1] put rootfs on a MMC/SD. In Buildroot configure rootfs to be tar-ed:
Target filesystem options --->
and then:
[armadeus]$ sudo tar xvf /.../buildroot/binaries/armadeus/rootfs.arm.tar -C /media/usbdisk [armadeus]$ sudo umount /media/usbdisk
in U-Boot then use (with MMC inserted):
BIOS> run mmcboot
After Linux boot on Target, launch the game.
- 2] put games files on NFS export: armadeus/buildroot/build_arm_nofpu/root/usr/games/prboom, armadeus/buildroot/project_build_arm/armadeus/root/usr/share/games/doom/prboom.wad and doom1.wad.!! Files should be in the same directory !! Then cd in directory and launch the game:
# /mnt/nfs/usr/games/prboom -width 320 -height 240 &
Launching
# /usr/games/prboom -width 320 -height 240 &


