PrBoom: Difference between revisions
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Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein. | Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein. | ||
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).<br> | It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).<br> | ||
PrBoom | PrBoom requires SDL, SDL_mixer & SDL_net and runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode. | ||
==Install== | ==Install== | ||
* Launch Buildroot configuration: | * Launch Buildroot configuration: | ||
<pre class="host"> | |||
$ make menuconfig | |||
< | </pre> | ||
<pre class="config"> | |||
Target packages ---> | |||
[[ | ... | ||
Games ---> | |||
... | |||
[*] PrBoom | |||
[*] shareware Doom WAD file | |||
</pre> | |||
Activate PrBoom package (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs: | Activate PrBoom package and "shareware Doom WAD file" (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs: | ||
<pre class="host"> | |||
$ make | $ make | ||
</pre> | |||
===APF9328 with only 8 MBytes of FLASH=== | ===APF9328 with only 8 MBytes of FLASH=== | ||
As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions: | As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions: | ||
# [[MultiMediaCard#Booting_from_MMC.2FSD | put rootfs on a MMC/SD and boot it]] | |||
[[ | # [[Network_Configuration#Boot_from_NFS | boot your board from your NFS export]] | ||
''armadeus/buildroot/build_armv4t/root/usr/games/prboom'', ''armadeus/buildroot/project_build_armv4t/apf9328/root/usr/share/games/doom/prboom.wad'' and ''doom1.wad'' files should be in the same directory !! | |||
Then cd in directory and launch the game: | |||
==Launching== | ==Launching== | ||
* If you have a 320x240 display: | * If you have a 320x240 display: | ||
<pre class=apf> | <pre class=apf> | ||
# /usr/games/prboom -width 320 -height 240 & | # /usr/games/prboom -width 320 -height 240 -nosound & | ||
</pre> | |||
* If you want some sound be sure that [[ALSA]] is running, '''with OSS emulation loaded.''' | |||
* To change screen depth (default 8 bits), ex: | |||
<pre class=apf> | |||
-vidmode 16bit | |||
</pre> | </pre> | ||
| Line 40: | Line 51: | ||
# export SDL_NOMOUSE=1 | # export SDL_NOMOUSE=1 | ||
</pre> | </pre> | ||
* APF9328 LCD controller has difficulties to process all data when launching PrBoom in 480x272 mode (random black lines on screen). It's an hardware limitation so no fixes are scheduled. | |||
==Links== | ==Links== | ||
Latest revision as of 13:33, 26 February 2015
PrBoom
| PrBoom | ||||||||
|---|---|---|---|---|---|---|---|---|
| Gametype | FPS | |||||||
| Web site | http:// | |||||||
| ||||||||
Infos
Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom requires SDL, SDL_mixer & SDL_net and runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.
Install
- Launch Buildroot configuration:
$ make menuconfig
Target packages --->
...
Games --->
...
[*] PrBoom
[*] shareware Doom WAD file
Activate PrBoom package and "shareware Doom WAD file" (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs:
$ make
APF9328 with only 8 MBytes of FLASH
As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions:
armadeus/buildroot/build_armv4t/root/usr/games/prboom, armadeus/buildroot/project_build_armv4t/apf9328/root/usr/share/games/doom/prboom.wad and doom1.wad files should be in the same directory !!
Then cd in directory and launch the game:
Launching
- If you have a 320x240 display:
# /usr/games/prboom -width 320 -height 240 -nosound &
- If you want some sound be sure that ALSA is running, with OSS emulation loaded.
- To change screen depth (default 8 bits), ex:
-vidmode 16bit
Troubleshots
- If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
# export SDL_NOMOUSE=1
- APF9328 LCD controller has difficulties to process all data when launching PrBoom in 480x272 mode (random black lines on screen). It's an hardware limitation so no fixes are scheduled.